Conversly, if you set it to ultra, magic has a less beneficail effect, often doing next to nothing. If your set your unit size to small, magic hits hard, and can often decimate whole units with one spell. This is because the game mechanics for unit sizes DO NOT SCALE, and this has a distoring effect on magic and heroes. My graphics are set on ultra, but importantly the unit size is on Large. There are many differing opinions and options, these are just what i've found to be best and what works for me. Then, they can mark the result of the battle in the section at the bottom of the sheet.This guide is to help anyone who is looking for some tips on chaos and pointers on the game in general, and how to best start your first 10 turns as Chaos. At the end of the battle, both players can mark if they completed their grand strategy and add up the number of victory points they scored. In addition, there are spaces to track the number of objectives that each player controls at the end of each of their turns, as well as the number of victory points they have scored. There are spaces in both the attacker and the defender sections to note all of the battle tactics they pick during the battle and if they are completed. After determining who will be the attacker and who will be the defender, write each player’s name at the top of the appropriate coloured section along with the grand strategy they picked. Beneath that are two coloured sections: one to record the information of the attacker and one to record the information of the defender. On the scoring sheet, there’s a space at the top to record the points limit of the battle and the battleplan being played.
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